Each of these abilities unlocks a new power for Samus which is useful for traversing the levels or combating more powerful enemies. When she jumps, she also spins in her ball form and can use wall jumps to reach higher places without the assistance of platforms.Īs the game progresses, Samus discovers new abilities by exploring the different levels. As to be expected from a Metroid game, Samus is able turn into her 'morph ball' form which allows her to crawl through small gaps and lets her access new areas of the level. Platforming plays a large role later in the game where the player must follow the path upwards to progress through the game. Side-scrolling levels are formed of a linear pathway for the player to follow which is filled with enemies that can be killed or avoided. Some levels in the game are a single stationary screen, just like the games it's been created from while most are of a side-scrolling nature. Most of these doors are one way and stops the player from being able to travel backwards through the levels. The levels in the game are spread across a variety of linear screens which contain a door or elevator that the player can use to access the next level. It follows the classic sidescrolling action-adventure gameplay elements that places emphasis on combat and exploration. Unlike other ROM hacks, Super Metroid: Zero Mission feels very similar to Metroid: Zero Mission. The player must escape the planet to avoid being destroyed when the Space Pirate Mothership self-destructs and destroys most of Planet Zebes. The plot in the game seems to follow Metroid: Zero Mission where the space pirates play a major role as antagonists in the game. Samus must infiltrate the Space Pirate's base, destroy Mother Brain and reclaim or destroy the Metroid samples. There is no background to this however so players who have never touched a Metroid game could become confused by the lack of direction in the game.įor those who don't know the plot of Metroid: Zero Mission, Samus has been sent to Planet Zebes to reclaim the samples of Metroids which was stolen by Space Pirates. The game seems to follow the same path as Metroid: Zero Mission with the first boss in the game being Kraid and the second being Ripley. She exits her ship then begins to explore the planet and the various caverns it holds. There is no plot building at the start of the game and Samus appears to be on the planet for no reason. StoryĪs expected, the game takes place on Planet Zebes where the player controls Samus Aran as she travels through the various caverns and environments in the game. The game was officially released in April 2011 and the repro edition of the game contains the completed Super Zero Mission game. The first version is the standard edition which has the basic level of difficulty while the Hard Edition has been modified to be more difficult. It was developed by Japanese hacker SBniconico who released two versions of the game. This unofficial addition to the Metroid series brings a new story and gameplay to the classic series. Super Metroid: Zero Mission combines the 1994 Super Metroid game with the 2004 Metroid: Zero Mission game. South Georgia & South Sandwich Islands (GBP £).
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